How Nintendo designed the physics of Tears of the Kingdom
[ad_1] Jacob Roach / Digital Traits “Growth goes to be chaos.” That was the response of Takahiro Takayama, lead physics engineer on The Legend of Zelda: Tears of the Kingdom, when he noticed the primary prototypes for 2 of the sport’s skills: Ultrahand and Fuse. The seasoned engineer, who led the physics system on The […]
How Nintendo designed the physics of Tears of the Kingdom Read More »









