AMD FSR 3.1 guarantees higher visuals, help for Xbox

At GDC 2024, AMD has introduced an replace to FSR (FidelityFX Tremendous Decision), its upscaling tech for enhancing body charges in video games. FSR 3.1 brings some predicted enhancements to picture high quality and stability, however with it, additionally some adjustments to the way it’s positioned as a platform.

The principle tweak is that FSR 3.1 body technology is now “decoupled” from FSR upscaling for the aim of working “with different upscaling options.” Presumably, this implies with Intel’s XeSS or Nvidia’s DLSS. This hopefully additionally means which you could toggle off body technology from FSR 3, similar to you’ll be able to with DLSS, supplying you with extra minute management of efficiency. As one person shared on Reddit, this may even be useful for these on older RTX GPUs, combining DLSS with AMD’s body technology.

Introduced right this moment at #GDC2024, we’re excited to share some particulars on AMD FSR 3.1.

This upcoming replace to our upscaling and body technology expertise brings improved picture high quality, new developer options, and extra.

Out there for builders Q2. Learn:

— AMD Radeon (@amdradeon) March 20, 2024

Get your weekly teardown of the tech behind PC gaming

FSR 3.1 additionally comes with a brand new API to assist encourage extra adoption from builders sooner or later. In response to AMD, this new API will make debugging simpler and “permits ahead compatibility” with future variations of FSR. That is necessary, particularly since FSR 3 adoption has been comparatively sluggish. AMD was celebrating that 40 titles at present or will ultimately help FSR 3, but it surely’s positively a piece in progress, with AMD seemingly placing extra emphasis on driver-based AMFM (AMD Fluid Movement Frames) lately. Of the 40, 21 of the titles are within the “upcoming video games” class.

AMD additionally introduced that FSR 3.1 will even help for 2 growth kits: Vulkan and Xbox. There weren’t many particulars added on this regard, however each are thrilling prospects for higher help for FSR on consoles and handhelds. As Phoronix factors out, Vulkan API help makes it potential to get FSR 3.1 on video games which are Linux-native.

In relation to enhancements to picture high quality, AMD says FSR 3.1 will deliver “improved short-term stability at relaxation and in motion,” which incorporates discount of flickering, shimmering, and “fizziness” surrounding objects in movement. AMD additionally says FSR 3.1 will protect particulars in textures higher too.

Two screenshots side by side of FSR 3.1 compared to FSR 2.2 in ghost reduction.

The primary sport to formally announce help for FSR 3.1 is Ratchet & Clank: Rift Aside, which will likely be including the up to date upscaling to its arsenal “later this 12 months.” As proven by some GIFs on AMD’s weblog, you’ll be able to see the visible enchancment going from FSR 2.2 to three.1, particularly in ghosting discount and temporal stability. How large of a distinction this will likely be coming from FSR 3, nonetheless, is but to be seen.

FSR 3.1 will likely be obtainable for builders by GPUOpen within the second quarter of 2024.

Editors’ Suggestions

Supply hyperlink

1 thought on “AMD FSR 3.1 guarantees higher visuals, help for Xbox”

Leave a Comment

Your email address will not be published. Required fields are marked *